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Name: Vampire | COR: 5 |
| Fighting Skill:Punch/Claw 8, Bite 6 | Health: 50 | |
| Weak Spot:2 (wooden stakes only) | Damage: Punch/Claw - moderate, Bite - light | |
| Move: 7 | Grip Check: Scare | |
| Description: gaunt, pale and usually attractive humanoids, vampires vary greatly in their dress and general appearance. When fully revealed, they are ghastly, nightmarish figures with glowing eyes and gleaming fangs. | ||
| Vulnerabilities: vampires are invulnerable to normal weapons; garlic is distasteful to them - in its presence, they operate at -2; holy (Faith blessed) water causes damage at a rate of 3 pts per pint. Only a wooden stake through the heart can finish a vampire (in combat, wood does no damage unless striking the weak spot). Also, direct sunlight will incinerate a vampire (3 pts per round of exposure). | ||
| Skills: Watchfulness 9, Sneak 8 | ||
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Powers: Hypnotic Gaze - victim must check WIL or become the slave of the vampire. Transformation - vampires can take the form of wolf, mist or bat at will. Blood Drain - on a successful bite attack, the vampire can hold a victim helpless until it has taken whatever blood it wishes. Vampires can drain 1 Health point per round, and use it to heal themselves (+1 Health point per blood point), kill off the victim (drain all Health), or convert him into a vampire (drain all Health, then spend 3 rounds converting). Characters who are bitten and survive are -1 to everything for each Health point lost, until one full day has passed. |
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